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Jul. 30th, 2013 12:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Information:
Name: Mouse
Age: 32
Contact: plurk @ jellybabyoftheneutronflow or AIM @ runsfromtheshop
Game Cast: Victoria Desange
victoria_stay
Character Information:
Name: Julie Grigio
Canon: Warm Bodies (book canon)
Canon Point: Just when she and R leave the airport to take her home to Citi Stadium
Age: 19
Reference: Right here.
Setting: Seattle, Washington. A very post-apocalyptic Seattle where the few surviving humans live in heavily guarded enclaves and send small groups out for incredibly dangerous salvage missions. There are more Zombies and Boney's than humans, the outlook is very bleak and most humans have forgotten a search for a cure and instead just want to survive.
Most of the world is over-run with zombies, so humanity forms Cities where they can out of what they can. Tunnels are formed between each Enclave and tensions are high between each group. For all appearances, it looks as if humanity is on it's way out.
Towns are empty of human life and instead the streets are lined with dead bodies with the occasional Undead group walking through.
Airports are shut down. Transportation is done on foot. The world has, essentially, stopped.
Personality: She's a spitfire of a girl. She's very sarcastic, sharp witted with a brilliant sense of humor. She's also been hardened by what she's seen and survived growing up. She's a positive realist. While she understands it's highly likely that the world is on it's way out, she hopes for a way to avoid it and fix things. She doesn't believe this is really, truly the end of things and believes there's still the possibility of finding a cure. This doesn't mean she's naive. On the contrary, she knows things are very dire in her world. The odds are certainly not stacked in humanity's favor, but she refuses to let go of her desire to change things.
She handles relationships in her own way, and the bonds she normally forms are very strong and long lasting, even if the start was rocky. Take for example her friendship with Nora. She met Nora after her then-boyfriend admitted to cheating on her with the girl and while this would drive most people to hate someone for possibly forever, it was a few weeks later that the girls bonded and eventually became best friends.
She also never gives up on people, but understands when they've just had enough of their world. When her then-boyfriend Perry started growing more distant after the death of his father and started becoming more hardened towards the world, she tried everything she could think of to get him back. His death at R's hands, however, was an easy thing for her to accept. Perry'd had his fill, he wanted out and while she was heartbroken that he was dead, she was happy he'd found relief from a world he just couldn't take anymore.
The same applies with Julie's mother running out on her and her father and dying at the hands of the zombies. Julie understood that her mother was too much a 'bohemian goddess', a free spirit, to be trapped in the stark white walls of Stadium Citi.
Julie's only ever known the post-apocalyptic world she's grown up in, but that doesn't mean at all that she's settled for her surroundings. She wants change and goes after it with so much life and fire that most people in her world don't show. She know's there's more to surviving than salvages and crops and that something out there can change and she'd rather die first than give up on finding it.
She has the capability to see beauty in things. A random patch of wildflowers growing next to someone's house brings her joy. Stolen art from a boarded up museum decorates her walls and she writes down everything because to her, it's important to remember what you see because you may never see it again. This attitude shows both hope that things can change and an understanding that things might not change in her lifetime.
Julie's relationship with her father is, unfortunately, pragmatic at best. He's a cold, distant man and this is part of what's hardened her. She understands what made him the way he is, the world going to shit and his wife committing suicide essentially. She understands why he's stuck on survival mode, but she wants him to be fun again. She wants the father who spent an hour hauling buckets of water up to the top of a run down water slide just so she can have a ten second ride and the man who flat out refused to let a plant his wife stopped tending to die in his living room. But her father has become exceptionally militant in his behaviors and Julie rebels against it frequently in the way she dresses and her attitude in general.
It's not a negative attitude, either. It's just Julie being Julie. The girl who can see past the grey and the death and doesn't want life to just be routines and salvages and training.
Julie loves finding remnants of the World Before. Movie tickets for films she's never seen decorate one of the walls in her room along with posters of bands she only has MP3s of and her other walls are decorated with art she and her friends stole from abandoned museums. Even her room tells a lot about her. Each wall is a different color and has a different theme. One of them is colored yellow. It's devoid of decoration. Julie says it's a hope wall and that she has too many hopes for the world to find just a few things to put on it.
Unlike most people of her world, Julie refuses to be broken by her surroundings.
Julie would find a change of environment kind of refreshing. Her world is a very dark place and while she'd understand full well that the Turtle isn't without it's problems, everything would seem so alive to her. The lack of fortified encampments would be so fascinating to her and she'd want to be a huge part of it. She'd want to help with anything she could. She'd want to try to be a part of anything and everything, just to keep things running smoothly. She wouldn't want that world to crumble like hers is.
Appearance:

Abilities:
Nothing supernatural. However, due to extensive training that started when she was quite young, she is quite handy with firearms and knows a little bit about hand-to-hand combat.
Inventory:
She's coming with her messenger bag. This will come with an inhaler (she's asthmatic), a MoleSkine journal and a couple pens.
Suite: Anywhere in the Earth Sector would be fine. I'm not sure what all is and isn't taken.
In-Character Samples:
Third Person:
Having enough time to look out windows and just think was a rare thing for Julie back in Citi Stadium. It was always routine, routine, routine. Constant Vigilance. Eyes and Ears on Everything. It felt like hiding from the reality of their world. It felt like lying, that following a routine was a false sense of security. Safety was just danger out of place. Safety was stuffing yourself and thousands of others in a concrete box and building the walls higher and higher as you teach small children how to fire a gun accurately.
There was nothing safe about that, especially since it was quitting. It was giving up on life while you still walked around with a pulse. A different kind of zombie.
As much as Julie hated it, though, she knew she had to go back.
"My father will be looking for me, R," she says to him after a particularly close call with some of the airport residents. She thinks there's a flash of hurt in his eyes and almost doesn't want to continue, but she has to.
"It's not safe here. If I stay, and they come here and they find me..." She almost doesn't want to say the next part but it was necessary for her to understand...what? How worried she was? How important he was to her? R wasn't just a zombie. He was different. She liked how different he was. It gave her more hope than anything in the world and she had to keep it safe. It was her turn to keep him safe.
"You'll die," she finally adds with a tone of finality in her voice. No arguing. She's putting her foot down, stubbornness is go. She sees he understands this, another one of his many miraculous peculiarities.
"Keep you..." he starts to say, his voice shaky, unused.
"Safe. I know." And there's a smile from her, a faint, sad quirk of her lips.
"I'm keeping you safe, too."
Network:
[Julie took the time to shower and get cleaned up before getting on the network. She was previously covered in days worth of dirt and sweat and blood, some of it her friends and some of it belonging to a peculiar zombie, but more on that later. For now, Julie has a pressing question that may possibly seem rude in some circles.]
So, introductions go first, right? Hi. I'm Julie. I'm from what's supposed to be Seattle, Washington but is now just thousands of people living in a fortified sports stadium.
[As shitty as that probably sounds, she's still smiling about it. There are some good parts about Citi Stadium, but thank God for kidnappings that turn into vacations, even if this is her second one in just a few days.]
This place is between life, death and dreaming, right? I'm not sure how that's possible, but that's fine for now. That's not what I'm wondering.
[She runs her fingers through her hair, chewing her lower lip for a moment before letting her hand settle in her lap again.]
What I'm wondering is possibly considered rude. I don't know. It's been a very weird past few days for me back home that's changed my way of thinking a little bit so now I just want to know how many of you....are dead where you're from?
Where I'm from, dead seems to have a couple different meanings. It could either mean dead and that's it, you're gone for good. Or Undead as in a mobile corpse. A zombie.
[This sure as shit feels a bit awkward, but she's going to just press on. She started it, she'll finish it. That's cool with her.]
I just want to know what dead means here, since I haven't seen any[thing]one that fits what I know from home.
[And that's all. She'll just turn off the feed, now, giving a final smile before she does so.]
Name: Mouse
Age: 32
Contact: plurk @ jellybabyoftheneutronflow or AIM @ runsfromtheshop
Game Cast: Victoria Desange
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Information:
Name: Julie Grigio
Canon: Warm Bodies (book canon)
Canon Point: Just when she and R leave the airport to take her home to Citi Stadium
Age: 19
Reference: Right here.
Setting: Seattle, Washington. A very post-apocalyptic Seattle where the few surviving humans live in heavily guarded enclaves and send small groups out for incredibly dangerous salvage missions. There are more Zombies and Boney's than humans, the outlook is very bleak and most humans have forgotten a search for a cure and instead just want to survive.
Most of the world is over-run with zombies, so humanity forms Cities where they can out of what they can. Tunnels are formed between each Enclave and tensions are high between each group. For all appearances, it looks as if humanity is on it's way out.
Towns are empty of human life and instead the streets are lined with dead bodies with the occasional Undead group walking through.
Airports are shut down. Transportation is done on foot. The world has, essentially, stopped.
Personality: She's a spitfire of a girl. She's very sarcastic, sharp witted with a brilliant sense of humor. She's also been hardened by what she's seen and survived growing up. She's a positive realist. While she understands it's highly likely that the world is on it's way out, she hopes for a way to avoid it and fix things. She doesn't believe this is really, truly the end of things and believes there's still the possibility of finding a cure. This doesn't mean she's naive. On the contrary, she knows things are very dire in her world. The odds are certainly not stacked in humanity's favor, but she refuses to let go of her desire to change things.
She handles relationships in her own way, and the bonds she normally forms are very strong and long lasting, even if the start was rocky. Take for example her friendship with Nora. She met Nora after her then-boyfriend admitted to cheating on her with the girl and while this would drive most people to hate someone for possibly forever, it was a few weeks later that the girls bonded and eventually became best friends.
She also never gives up on people, but understands when they've just had enough of their world. When her then-boyfriend Perry started growing more distant after the death of his father and started becoming more hardened towards the world, she tried everything she could think of to get him back. His death at R's hands, however, was an easy thing for her to accept. Perry'd had his fill, he wanted out and while she was heartbroken that he was dead, she was happy he'd found relief from a world he just couldn't take anymore.
The same applies with Julie's mother running out on her and her father and dying at the hands of the zombies. Julie understood that her mother was too much a 'bohemian goddess', a free spirit, to be trapped in the stark white walls of Stadium Citi.
Julie's only ever known the post-apocalyptic world she's grown up in, but that doesn't mean at all that she's settled for her surroundings. She wants change and goes after it with so much life and fire that most people in her world don't show. She know's there's more to surviving than salvages and crops and that something out there can change and she'd rather die first than give up on finding it.
She has the capability to see beauty in things. A random patch of wildflowers growing next to someone's house brings her joy. Stolen art from a boarded up museum decorates her walls and she writes down everything because to her, it's important to remember what you see because you may never see it again. This attitude shows both hope that things can change and an understanding that things might not change in her lifetime.
Julie's relationship with her father is, unfortunately, pragmatic at best. He's a cold, distant man and this is part of what's hardened her. She understands what made him the way he is, the world going to shit and his wife committing suicide essentially. She understands why he's stuck on survival mode, but she wants him to be fun again. She wants the father who spent an hour hauling buckets of water up to the top of a run down water slide just so she can have a ten second ride and the man who flat out refused to let a plant his wife stopped tending to die in his living room. But her father has become exceptionally militant in his behaviors and Julie rebels against it frequently in the way she dresses and her attitude in general.
It's not a negative attitude, either. It's just Julie being Julie. The girl who can see past the grey and the death and doesn't want life to just be routines and salvages and training.
Julie loves finding remnants of the World Before. Movie tickets for films she's never seen decorate one of the walls in her room along with posters of bands she only has MP3s of and her other walls are decorated with art she and her friends stole from abandoned museums. Even her room tells a lot about her. Each wall is a different color and has a different theme. One of them is colored yellow. It's devoid of decoration. Julie says it's a hope wall and that she has too many hopes for the world to find just a few things to put on it.
Unlike most people of her world, Julie refuses to be broken by her surroundings.
Julie would find a change of environment kind of refreshing. Her world is a very dark place and while she'd understand full well that the Turtle isn't without it's problems, everything would seem so alive to her. The lack of fortified encampments would be so fascinating to her and she'd want to be a huge part of it. She'd want to help with anything she could. She'd want to try to be a part of anything and everything, just to keep things running smoothly. She wouldn't want that world to crumble like hers is.
Appearance:

Abilities:
Nothing supernatural. However, due to extensive training that started when she was quite young, she is quite handy with firearms and knows a little bit about hand-to-hand combat.
Inventory:
She's coming with her messenger bag. This will come with an inhaler (she's asthmatic), a MoleSkine journal and a couple pens.
Suite: Anywhere in the Earth Sector would be fine. I'm not sure what all is and isn't taken.
In-Character Samples:
Third Person:
Having enough time to look out windows and just think was a rare thing for Julie back in Citi Stadium. It was always routine, routine, routine. Constant Vigilance. Eyes and Ears on Everything. It felt like hiding from the reality of their world. It felt like lying, that following a routine was a false sense of security. Safety was just danger out of place. Safety was stuffing yourself and thousands of others in a concrete box and building the walls higher and higher as you teach small children how to fire a gun accurately.
There was nothing safe about that, especially since it was quitting. It was giving up on life while you still walked around with a pulse. A different kind of zombie.
As much as Julie hated it, though, she knew she had to go back.
"My father will be looking for me, R," she says to him after a particularly close call with some of the airport residents. She thinks there's a flash of hurt in his eyes and almost doesn't want to continue, but she has to.
"It's not safe here. If I stay, and they come here and they find me..." She almost doesn't want to say the next part but it was necessary for her to understand...what? How worried she was? How important he was to her? R wasn't just a zombie. He was different. She liked how different he was. It gave her more hope than anything in the world and she had to keep it safe. It was her turn to keep him safe.
"You'll die," she finally adds with a tone of finality in her voice. No arguing. She's putting her foot down, stubbornness is go. She sees he understands this, another one of his many miraculous peculiarities.
"Keep you..." he starts to say, his voice shaky, unused.
"Safe. I know." And there's a smile from her, a faint, sad quirk of her lips.
"I'm keeping you safe, too."
Network:
[Julie took the time to shower and get cleaned up before getting on the network. She was previously covered in days worth of dirt and sweat and blood, some of it her friends and some of it belonging to a peculiar zombie, but more on that later. For now, Julie has a pressing question that may possibly seem rude in some circles.]
So, introductions go first, right? Hi. I'm Julie. I'm from what's supposed to be Seattle, Washington but is now just thousands of people living in a fortified sports stadium.
[As shitty as that probably sounds, she's still smiling about it. There are some good parts about Citi Stadium, but thank God for kidnappings that turn into vacations, even if this is her second one in just a few days.]
This place is between life, death and dreaming, right? I'm not sure how that's possible, but that's fine for now. That's not what I'm wondering.
[She runs her fingers through her hair, chewing her lower lip for a moment before letting her hand settle in her lap again.]
What I'm wondering is possibly considered rude. I don't know. It's been a very weird past few days for me back home that's changed my way of thinking a little bit so now I just want to know how many of you....are dead where you're from?
Where I'm from, dead seems to have a couple different meanings. It could either mean dead and that's it, you're gone for good. Or Undead as in a mobile corpse. A zombie.
[This sure as shit feels a bit awkward, but she's going to just press on. She started it, she'll finish it. That's cool with her.]
I just want to know what dead means here, since I haven't seen any[thing]one that fits what I know from home.
[And that's all. She'll just turn off the feed, now, giving a final smile before she does so.]